Ships will not wobble anymore when going back into 1x time after warping, and the joints themselves are more stable overall. Vessels take collision impact momentum into account whenever possible. Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view. Reorganized the Input Settings screen a little. New Internal Cockpit models, with full modding support. Tweaked the PNG and JPG texture loaders to not use such insane amounts of memory. Parts may now create new stages for themselves through the cfg (used to be decouplers only), The game now checks for updates against the KSP site, and let's you know if there is a new version available. Support for multiple simultaneous flights and switching from ship to ship. Flight Planning: Getting to other planets and moons just got a lot simpler. You can now rename and set your vessel as one of several new types, so it'll show on the map with the appropriate icon and name. Head pack for texture replacer featuring historical astronauts. 2. The Vulture Star is a main sequence star similar but more massive to Kerbol. Several improvements to how collisions are detected and handled in the editors. Active parts in previous stages move up to the current stage. EmDrive – Release 1 Mod For KSP 1.0.4 September 16, 2015 by Anh Thanh Leave a Comment EmDrive – Release 1 Mod is only a rehashing of the Ion Drive with modified textures and *.cfg file. Tweaked the suspension on the new Medium Rover Wheels, to fix jittering. The Map and Tracking Station cameras now respond to the camera control input axes. functioning MET indicator in the flight UI. Added a basic compatibility/integrity check on loading ships. I'm still trying to figure out why I got a slightly smaller loading times on my rig, besides doing (almost) the same the original code was doing before the change. Added the first iteration of the Kerbal Knowledge Base: A collection of vessel and planetary information on the Map and Tracking Station. The game was originally set to release … Gave Launch Pad Clamps power, so probes don't die waiting for a launch window. Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain. Fixed a few objects that were on the wrong layer. By using special search terms, you can narrow your results. Affecting heat and radar missiles. Fixed A TON of bugs with the symmetry and ship construction in general. Fixed a bug where cloning parts by removing and undoing would cause them to receive duplicate IDs (and crash the game when loading the ship again). Fixed the suspension jitter on the Medium Wheels. Pressing backspace will now reset the map and internal view. It will open the KSP Store instead. The MET display will now start counting on liftoff instead of on flight start. Middle mouse modifies the internal camera zoom by an additional 2x. Functional Air Intakes: Turbines now properly require air to run, and Intakes can provide it for them, as long as there is an atmosphere around you. Increased Jool's rotating frame threshold altitude to prevent entering its atmosphere with the rotating frame disabled. Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg). Adjusted collision and torque values for the medium wheels so they're a bit faster and tougher. Needs to be used along CTT. Launching the updater with the game in fullscreen mode will no longer cause the updater to crash. Fixed an issue where ships could break apart when changing warp rates too quickly (the "Space Cthulhu" bug). UI: Part Resource Context Gauges now correctly go away when the corresponding part gets detached from the current ship. Create your own! AR goggles? Flags are moddable. WARNING WARNING WARNING! Many new planets and moons throughout the Kerbal Solar System. Adds a new Material Science Pod part. Loading screen moved to before the main menu appears. Tutorials: The Construction Tutorial now allows launching the constructed vessel, and going back to edit it later. Changed the folder structure on the Mac version, so it is the same as the PC version. Rotated the Mun back to its original orientation (a fix on the 14.1 left it facing the other way). Remapped all ocurrences of the Alt key to RightShift on Linux (as Alt is OS-reserved on most distros). 3. Now it launches KSP.exe always. Make sure they are the correct version for your game! Un-warping a landed ship will no longer cause an unphysical jerk on it, which could possibly destroy it. All USI mods use cybutek's Addon Version Checker and check directly against the GitHub repo for any updates! Fixed the scale of Gilly in the Tracking Station scene. by freethinker79. This release is packaged by @waz on the KSP forum and includes the original code with changes to make it work again in KSP 1.4, as well as a number of subsequent fixes and improvements. UI: Fixed an issue with popup dialogs cutting out content (text and buttons) when multiple dialogs were spawned at once. Fixed an issue where controls could become locked when switching focus out of a dead uncontrollable vessel. Implemented Cargo part category and Inventory processing. This is the CParts mod, introducing rocket parts based on the Chinese rocket CZ-1 (Long March 1). The Orbit system can now track and propagate hyperbolic (escape) trajectories. Optimized the terrain system rendering, and got a nice boost in performance during flight. Added a new part filtering system to the parts list, which allows excluding and greying-out parts based on any criteria. Landed or Splashed vessels now display their coordinates (or location, if available) when moused over on the Map View. Set up Abort systems, or rig up complex contraptions. (yes, persistence). Made several improvements to the Map View orbit rendering. The current WIP release contains two modified stock parts as test articles, and a test craft, the plugin itself, and the source code. Improved rendering of hyperbolic (escape) orbits in the map view. Designed for an unmanned start that gives a Stock-like vibe. Fixed the behaviour of the Alt key when Alt-Tabbing out of the game. 755K Downloads Updated Jan 7, 2021 … Will redownload the patcher if a better version is available. Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one). It now compensates for terrain slope errors. Pressing F2 will hide the UI completely (so you can take UI-free screenshots). The camera will no longer go through the ground. Added new tree and boulder meshes for Kerbin (No more paper cutout trees). Fixed some buttons not being locked out properly on the Tracking Station and possibly other scenes. Removed the Station One and Mun Orbit scenarios as those require parts from the full version. Improved the way velocities are applied when resuming physics. The game will no longer overwrite the quicksave when resuming flights. Byfreethinker79. The new Kerbal Space Program 2 release date is set sometime in Fall 2021, the reason behind the delay being the ongoing COVID-19 pandemic. The altimeter will now go past 999,999K correctly (it will move up to 1000M, then 1000G, 1000T and so on). More texture variety added to probe cores, to better determine their positioning. Added a setting to tweak the mouse wheel axis scaling. New mesh for the launch pad area, now with 100% less launch tower. The game will no longer launch the patcher if the latest update is available only as a full download. Fixed a misspelled parameter on the smallRadialEngine cfg. Much improved planets: Kerbin looks a lot better now, with hand-built terrain features. Added a button on the ship loading dialog to delete saved ships (prompts for confirmation). Fixed manually-defined vessel types getting lost after docking. Controls: Added input locks to action groups and part context UIs, so they lock when appropriate. Sometimes vessels could still be seen as being under acceleration and not get saved. Decouplers now break the connection at a specific node, instead of breaking the connection to the parent part. No more jitters and a number of new options in the settings.cfg. Allows any part to have a part of its model textured with the selected flag. Fixed Fuel Lines and Struts not reconnecting once reattached to the ship at the VAB and SPH, Improved the part dragging on the editor scenes, After a crash, the end flight dialog will only come up by clicking the left mouse button, hitting Esc or the Space Bar. Fixed an issue with symmetrical parts not clearing references to decoupled counterparts. If that's enabled, it will deploy when it reaches deploy altitude from ground level, Symmetrically placed Icons are grouped into a single icon. v1.3.4 NEW FEATURES: Recompiled for KSP 1.9.1 FIXES Shaders compatibility for Mac / Linux Missiles problem regarding locking and losing lock. The Tracking Station Facility at the Space Center, allows you to select and resume a flight in progress. Fixed the screen resolution not being properly applied on game start. Ship name field in the editor, allows saving ships with any filename. This mod is ONLY the test parts for the Hooligan Labs Airships mod. Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft. Decouplers now obey the second law of physics (Acceleration = Force/Mass). Improved the flight camera code. Overhauled the Debug Console. Fixed an issue when going in and out of Map View after crashing the ship. Created a new ControlSurface module to replace the problematic Stabilizer module. The ORBITAL camera mode will no longer change orientations when switching spheres of influence. This means they're now smarter, Parts can now specify their preferred relative stage though the cfg. Fixed the custom part sounds loading system, which wasn't working on the last release. The debug console is no longer spammed with NaN errors. It provides strong assurances that mods are installed in the way prescribed by their metadata files, for the correct version of Kerbal Space Program, alongside their dependencies, and without any conflicting mods. It is no longer possible to select a part of the ship while the mouse is over any interface items. Craft Sharing Simplified. This version is a hotfix for a couple of ugly bugs found with the 0.8.1 release. Prebuilt ships included with the game, as examples and possible starting points. They come in default Black, but can be changed to Blue. - Added Truss Connector Port. Planting a Flag allows you to name the site, which becomes a focus-able object in flight and on the Tracking Station. Tweaked the terrain preset settings and PQS subvision methods for a significant reduction in object count. Double-tapping the wheel brakes key will now set parking brakes. Tidied up the flight statistics numbers formatting a bit, so they're easier to make sense of. The tooltip for parts in the VAB will no longer go lower than the screen, Holding shift while selecting a part in the VAB will now select the pod so the whole ship can be moved, Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning, The VS Gauge now uses a log scale, to allow greater precision with small values, The Strut Connector. This prevents accidental deletion. Fixed a case where RCS could become activated by ASAS during time warp and eat all propellant, Adjusted Solar Panel raycasting to prevent false positives on planetary occlusion, Gimbal module now displays vectoring information in the VAB, Adjusted initialization of the gimbal module for better mod support, Gimbals now have an optional movement speed parameter, Changed Airflow Display during timewarp on the intakes. A new AtmosphericEngine part type, and two new air-breathing engines. Fixed an issue with velocity changes when resuming 1x time while on a hyperbolic orbit inside a rotating reference frame. Removed an unused asset from the tracking station scene, which was taking up memory without adding anything. Symmetrical counterparts now properly glow red or green based on whether they can attach or not. Fixed a problem that made it possible to delete the command pod in the VAB by using Ctrl+Z. Parts now visually display their temperatures through a dynamic emmissive heat map. KWP includes a global Hourly climatology from MPAS enabling players to experience diurnal and spatial variations in atmospheric conditions. Landed vessels no longer explode when approached by the player (as when landing near other landed ships). Reduced the amount of code components attached to each part, making for less calls on each frame. The Simulate In Background setting no longer requires a game restart to take effect. Stopped plugin folders from being created. Physicsless parts now get "promoted" to physical ones if they become the root of a vessel (by decoupling). Using them disables the automatic orientation system. More Crew Members so you can launch missions while others are underway. Version of EVE plugins which highly improves performance. A big revision to the thermal system for parts. Switching vessels no longer resets throttle and other input whenever possible. We highly recommend upgrading to the latest stable release of Mono from mono-project.com You will need the equivalent of the mono-complete package for your OS. Added a slider in Game Settings to allow adjusting the UI size. Organization of parts, including custom filters, New spaceplane parts from Spaceplane Plus mod, Destructible facilties at Kerbal Space Center, Added new Navball vectors (prograde, retrograde, radial in/out, normal and antinormal). Current Version: 5.2.1.0 - Release 17 Mar, 2018 – KSP 1.4.1 Edition. It is now possible to crank anti-aliasing up to 8x. The Map camera will now remember it's last position, and return to it when the map is reopened. Added options to use Angle Snapping when placing surface-aligned parts. Fixed the save folder paths on the Mac version (they were ending up inside the app package). Curse Forge: Hands down the best place to get started.Curse Forge is a great spot to find mods for several popular games, and KSP is one of its best sections. Added Shader Model 2 fallback shaders for the terrain. - Added P2/S2 Truss. Added copying of parts (and sets of parts) by holding Alt while clicking on them. Splash-down effects, sounds and a basic buoyancy simulation. Added a progress bar for the loading screen. (Most 0.19.0 mods should be compatible with this release), Announcement is final post on original development blog. RAM usage is massively improved. Changed the debug console key to Alt + the key left of 1. Fixed double-clicks not working properly. Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though). Install Sigma Dimensions By Sigma88_ Sigma Dimensions by Sigma88_ 146 Downloads Updated Feb 9, 2021 Created Feb 8, 2021. [API Change] MemoryStream wrappers that were mistakenly not committed for 1.15.1 have been added to the code. An Orbital analysis and propagation system, allowing for a complete planetary simulation, among many other possibilities, is ready for implementation. Added a Flags folder to collect flag bitmaps. Tutorials: Fixed the Construction Tutorial erroring out with an "incompatible" sfs when launching after completing the tutorial. Added Filtering to the Map View as well (hover around the top-center of the screen). GameDatabase: Completely overhauled the loading process with a completely new system. Fixed a bug where creating a new stage with a decoupler and then removing it would generate errors. Many new functional electrical parts added, like Solar Panels, Batteries, and even a Nuclear Reactor! Fixed Fuel tanks apparently not resuming fuel levels properly (was an icon issue). It is now possible to warp fast at low orbits around Minmus and the Mun. SPH and Runway Facilities are unnaccessible. mbm texture files are now DXT compressed and cleared from RAM as soon as they're uploaded to the GPU. Fixes recue contracts spawning kerbals in crewed parts without an EVA hatch and fixes rescue contract orbits spawning inside the atmosphere when using rescaled planet packs. Fixed the crewmember name textfields on the flight UI not scaling font size properly. Graphics: 800x600 is no longer a valid resolution option. After trying some mods to improve visuals and get something more realistic looking, I transformed KSP into something really good looking, but I was really happy with the result, but I … Automatic Fairings: Rockets now look like proper rockets! Adjusted wheel breaking logic to take into account the relative velocities of rigidbodies. (the staging reset bug). 0.1.7 - PRE-RELEASE - Added S0 Truss. Fixed the patcher launching any executable after it's done patching. This release of the CKAN has not been tested on Mono releases prior to 5.16.0. Streamlined PQS Terrain Assets, reduced memory usage by up to 30%. Like Free Mode, but aligned to the solar system plane, like the Map View Camera is. Added toggle key to switch between precision or instant input modes (Caps Lock), Pitch, Yaw and Roll gauges change color to indicate mode (orange for instant, cyan for precision), Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules, Fixed the staging lock LED not turning purple after launch. Tweaked the friction values for the landing gear wheels, Fixed an issue in Vessel that could cause a stream of nullref errors. No need to figure out angles or hold a protractor to the screen! Improved Map UI: New map icons show close approaches, intersections with other orbits, and a lot more, so you can focus on getting where you want to go, instead of worrying about how to get there. SPH and Runway Facilities are inaccessible. New input modes make for much more ergonomic controls, and it's all remappable! Kerbin, Mun, Minmus, and Kerbol are the only celestial bodies in the Kerbol system. The game also supports the players with user-created Mods and addition of new features. Decouplers now obey the third law of physics (every action has an equal and opposite reaction). The text on the stage indicators no longer appears over other interface elements, Fixed excessive wobbliness with side-attached parts, Radial decouplers now have their own module (they used to share modules with the stack decoupler), Increased the inclination range for the VAB camera from 45° to 80°. (configurable through the settings.cfg file), Deleting a part now requires clicking the parts list. Added a sound for when placing/releasing parts in the editor isn't possible. Removed an unused shader that caused the game to crash on Linux systems with AMD video drivers. Note : As of the 26th of January 2012, v0.13.2 is the final free version. Developed by Squad, the game is available on nearly every platform out there. The Knowledge Base shows information about known Celestial Bodies, displays the crews inside vessels, and much more. Fixed a collision issue with the large RCS Tank. Added small fuel tank and small engine parts. Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Minimum possible resolution is now 960x720. Fixed issues with the large Landing Leg colliders. Fixed an issue with the main camera that would create sporadic moments of lag in map view. Fixed an issue with prevented unfocused ships from being saved. Time Warp will now smoothly increase/decrease towards the set time rate, for a much more fluid transition. Adds ISS truss elements, including radiators and tracking solar arrays. This enables adding parts in between others without deleting half the ship. The Map Camera now responds to the keyboard bindings for camera zoom. Several improvements to the scene lighting in the Spaceplane Hangar and Vehicle Assembly Building. Added a bad name filter for the Kerbal name generator. The Alt modifier key is now remappable, and defaults to RightShift on Linux. Fixed most sound volume decay over distance problems. Fixed a problem with fuel lines and struts becoming attached to non-existent parts when reloaded. The included versions the latest available at release. Added a Render Quality slider to the video settings screen. Fixed an issue when comparing versions, which could result in false 'incompatible' warnings. New Vessel Types and Vessel Renaming: Building a station? Added Filtering by vessel type on the Tracking Station. Fixed an issue with Vessels not properly updating the positions of physicsless parts. Fixed the too-low resolution on planetary diffuse and normal maps. (all thanks to above fix). Added a Flag selector to the Game Start Dialog. Fixed the camera jitter when walking around on EVA. New parts (decouplers, separators and fuel tanks). Docking: Fixed ejected debris being incorrectly typed as "Unknown". Ships saved by one player are private to that player. Much Improved terrain on Kerbin, the Mun, and other places. Fixed the issues with mousewheel input on Linux. Hopefully this will solve all part-to-part collision problems. Added a FlagDecal part module. This reduces the amount of physics objects and joints to simulate. Changed Ladders on the launchpad ladders to make it easier to climb them. Fixed a very annoying and potentially destructive bug where approaching another vessel could mess up your control state. PQS terrain quads are now positioned as closely as possible to their vertices, for maximum mesh stability. Fixed the vessel snapping when docking, which could cause misaligned docking connections sometimes. New skins for the UI windows that pop up. Notice. Fixed a transparency issue with smoke FX and explosions. Fixed a bug that caused parts to activate out of sequence sometimes. A compound part to create physical linkages between any 2 parts, Parachutes now have a 'useAGL' parameter. Fixed a bug where parts would lose staging info and revert to default when returning from flight to the VAB. Fixed a glitch introduced in 0.8.3 RC1 that allowed parts to be attached to frozen parts. Removed parent-wise fuel crossfeed from Radial Decouplers. Disabled multiple demo warnings and timewarp notices. The Map View now properly prioritizes selecting moused-over map nodes when multiple orbits overlap. Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug). Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints. Moho and Eve also got major overhauls, and many others have also been improved. Fixed a small but incredibly disruptive bug which prevented engines from being connected to fuel tanks, Added key to lock staging, to prevent accidental jettisoning (remember to set it off later). Editing the staging sequence now creates Undo states. CARP is a community driven project that anyone can contribute to. UI: The Resources panel is now visible while in the Map View. Lights: Landing on the nightside just got a lot less deadly, with new landing and floodlight parts. Fixed Explosion Shader Transparency issues. Added Settings for Music and Voice Volume. Made a few optimizations to runtime loaded textures. Maintenance Release. Fixed an issue that prevented attachment nodes from affecting connected part rotations properly. Just install them manually by dropping them in your KSP gamedata folder, every mod has a release page on the official forums, with install instructions. Changed the default game settings so terrain scatter is off by default. Relaunch button on pause menu. Tutorials: Tutorial Scenarios now delete the instructor objects when the ScenarioModule is destroyed. Removed a lot of needless halts on the part processing routine during loading. The flight log will no longer show the terrain tile IDs when crashing things into them. Main use is for replica building so you don't have to use hundreds of flags to create a replica. Fixed the planetary terrain not starting up properly sometimes. It will show the correct "crashed into terrain" message. Packing/Unpacking ships is now done without affecting the ship's scene hierarchy. Chooses between the other modes based on the state of the flight. Added a Launch Clamp part. First official release. Mods and Stock Parts can now have their own separate folders for organization. Fixed the flight scene time step being incorrectly initialized as 0.04ms (would cause wobbly physics). Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save. Fixed a bug with crossing SOIs at 1x warp. O-10 Maneuvering engine scaling was off. Fixed a problem with the volume settings where explosions would sometimes sound out even with volume at 0%. Revised tutorials and scenarios to be compatible with the demo set of parts. Fixed the error messages when exiting the game from the flight scene. Career Tech Tree is smaller to fit the 26 parts. Meshes are now saved to binary files (serialized) when loaded for the first time, and loaded from those files when they're available. The Vessel Switching keys now only cycle between nearby vessels and won't cause the scene to reload anymore. UI: The "Resume Saved" and Craft Load dialogs now offer to clean up incompatible files if any are detected. Instead of having everything done through staging, you can assign parts to groups that are controlled with a keypress. Liquid Engines now support thrust vectoring (gimballing). This can prevent thousands of objects from being created when flying large ships. New disposition of the beginning of the tech tree. Icons no longer show a transparent border floating around then mousing over disconnected parts. Parts now keep the references to the part attached in each attachment node. Modular parts for faster than light travel, Addresses KSP's problem of: Everything has max buoyancy and the same pressure limit. Fixed a couple of issues with the parts action UI popups and their code bindings. Tweaked the altitude of KSC to better match the terrain level. It is now possible to close the Flight End screen without leaving the flight scene (to switch vessels). Advanced SAS Module Part: Uses input-enabled parts (like winglets and RCS) to stabilize flight, but applies no forces of its own. Corrected the level of the ocean quadtree, so that it matches visually with the simulated water level. Fixed the Alt+Tab locking staging issue. Released 25 th July, 2014 → Main article: 0.24.2 ... (Most 0.19.0 mods should be compatible with this release) Bug Fixes and Tweaks. Made a small tweak to the part tooltips on the VAB, to prevent them from going off-screen on small resolutions. It will load the base Part module, and make it visible but unavailable on the VAB. Fixed an issue that caused internal spaces to spawn in duplicate sometimes. In addition to this package, you will need a Config. No need to end flight to relaunch. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game). Deferred adding of several part components so they're only added when they're needed. Now the game starts loading as soon as the application starts. Based on the work of rbray89, WazWaz, R-T-B, BIOZ, Support for Wooting Keyboards (e.g. Fixed a few problems with some game settings not being correctly applied on game start. Stages are now stored in relative values. Improved component heating and cooling through atmospheric friction, solar radiation exposure, convection and more, Resource gathering from planets, moons and asteroids, Parts relating to above, such as ablative. PartTools can now serialize WheelCollider components. Changed the rendering method for the part icons on the staging sequence.